Households & Settlements
Cooperative roots, shared responsibility, anchors, Chronicle, and a place that belongs to the work you do together.
Current foundationThe first clearing
Hearthgreen is the small, deliberate beginning of a much wider world: a place to gather your bearings, meet your neighbors, and begin the Household → Settlement story.
A hand-drawn beginning
Not a lobby. Not a museum. A humble commons with enough room for the first homes to become something more.
A world with room to become
Cooperative roots, shared responsibility, anchors, Chronicle, and a place that belongs to the work you do together.
Current foundationThe wilderness stays meaningful. Preparation, friendship, and good judgment matter when you step beyond the lantern light.
World principleOne day, a Village may become a Town, then a City, with a solo path through Kingdom, Province, and Empire.
Roadmap onlyThe long road
Households, Settlements, Hamlet/Village growth, Chronicle, and safer building tools.
Current buildTown, City, roads, Communities, Kingdom, Provinces, Empire, diplomacy, and social history.
PlannedExploration, bounded logistics, consensual raids and sieges, and the histories made beyond the lantern light.
Future