The first clearing

Start where
the road is warm.

Hearthgreen is the small, deliberate beginning of a much wider world: a place to gather your bearings, meet your neighbors, and begin the Household → Settlement story.

A hand-drawn beginning

Hearthgreen,
in the round.

Not a lobby. Not a museum. A humble commons with enough room for the first homes to become something more.

A world with room to become

The work beyond
the first gate.

I

Households & Settlements

Cooperative roots, shared responsibility, anchors, Chronicle, and a place that belongs to the work you do together.

Current foundation
II

A demanding frontier

The wilderness stays meaningful. Preparation, friendship, and good judgment matter when you step beyond the lantern light.

World principle
III

Civilizations

One day, a Village may become a Town, then a City, with a solo path through Kingdom, Province, and Empire.

Roadmap only

The long road

Three eras, one memory.

01

Foundation

Households, Settlements, Hamlet/Village growth, Chronicle, and safer building tools.

Current build
02

Civilizations

Town, City, roads, Communities, Kingdom, Provinces, Empire, diplomacy, and social history.

Planned
03

New Frontier

Exploration, bounded logistics, consensual raids and sieges, and the histories made beyond the lantern light.

Future
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