Build, don't break.
No griefing. Creations deserve care, and everyone deserves to know their work can last.
The hearth belongs to everyone who tends it
Hearthlands is intended for players who want a creative, cooperative world with clear boundaries, calm stewardship, and a wilderness that still matters.
Founding principles
No griefing. Creations deserve care, and everyone deserves to know their work can last.
No pay-to-win. The stories that matter here should come from play, not a checkout.
General-audience conduct means treating people with patience, clarity, and respect.
If household warfare arrives, it will be declared, bounded, and designed against harassment or surprise destruction.
Still being written
These are the principles, not a finished legalistic ruleset or a promise of warfare mechanics. The detailed protected-build policy, reporting path, and all conflict rules are pre-opening work.