The long road, marked honestly

A town grows
one promise at a time.

The roadmap is ambitious, but the gates are deliberate. Every future tier is designed for one real player with one Household and one Settlement; plans are not presented as live gameplay.

The current test build

What the lantern
can hold today.

The private test server now carries the solo Town-through-Empire route. Controlled startup, restart, and scoped protected-state checks passed; production opening and milestone acceptance remain gated on physical Java, Bedrock, and mutation-specific evidence.

✦

Household → Settlement

Identity, anchors, invitations, Chronicle history, and shared settlement lifecycle.

Current foundation
✦

Hamlet → Village

A bounded checklist and promotion path establish the highest live civic level.

Current progression
✦

Java + Bedrock paths

Native forms, text, commands, and optional Java art keep the experience understandable across editions.

Parity contract

Civilization expansion

The map beyond
the village.

01

Town → City

Readiness, bounded surveys, promotion, Chronicle milestones, identity, and optional boundary projection.

Test server · client acceptance pending
02

Communities → Kingdom

One City capital, two Chartered Communities, connected roads, solo founding, and consented join/leave.

Test server · client acceptance pending
03

Provinces → Empire

Administrative Provinces, five total Realm Holdings, federation status, and a solo-accessible imperial path.

Test server · client acceptance pending
04

Roads, territory & logistics

Inspectable Civic Roads are in the test build. TerritoryIndex, rail, and bounded cargo remain later milestones.

Roads in test · M-CIV-28–31 planned
05

Diplomacy & social factions

Consent-based, expiring pacts and social-only factions with aggregate, privacy-safe history.

Planned · M-CIV-32–34
06

Raids & sieges

Bounded, consensual objectives with reconnect, pause, cancel, and no destruction or conquest.

Planned · M-CIV-35–40

A promise worth keeping

The roadmap never
outvotes the hearth.

Territory, provider protection, treasury, forced membership, alternate accounts, fake members, forced PvP, destruction, and a required resource pack are not hidden prerequisites. Each milestone must earn its own implementation, cross-platform, restart, no-mutation, and acceptance evidence.

See how the current build works
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